lune-longue

Experienced in digital project management, interaction design, game design, creative process and studies of the public. Has worked through Plein Sens for museums and different companies (mainly telecommunication) for 10 years. Currently living in Paris and in the process of moving to London to find a new playground and work on projects, in particular Revolving Sky, and most importantly about to get married to a beautiful and smart English girl!

Some skills

Management of digital projects including preparation, planning, cost preview, production supervision, delivery. Worked with developers, graphic designers, photographers, museum curators and art directors. All experience through Plein Sens involved strong project management skills to deal with the time frame and the budget of each mission. Writing and report skills.

Innovation management thanks to rapid prototyping tools such as Hackathons (see Museomix), design workshops and team building seminar.

Team work and management of skills involved in digital projects. Leading internal or external teams (for Orange or BNF) or being part of mixed team (with the client, other Plein Sens consultants and free-lancers). Each project was between 4 and 9 months and involved from 2 to 10 people.

Interaction design and rapid development, storyboarding, sketching. Strong skills in HTML5/CSS3/Javascript and LAMP systems (notably with CMS and Frameworks like Bootstrap, Drupal, WordPress, Spip), Flash ActionScript and Unity 3d C# development. Knowledge of Processing, Blender, and Photoshop.

Public studies and analyses. Through Plein Sens, gathered numerous techniques for studying public in museums and other services : face to face interviews, focus groups, workshop and design animation, web studies (forums, social network), benchmark, ergonomic studies of digital tools provided to the public. Good knowledge of accessibility questions on the web and in museums.

Some work

RMN-Grand Palais (gathering of French museums at the Grand Palais in Paris) : pre-conception and project definition of the digital strategy of all the websites of RMN including the website of the Grand Palais (600 k€ project issued in September 2013). Worked with RMN team (5 people): developers, project managers, designers.

Musée du Quai Branly in Paris: study of the current Digital audio-guide on Ipod Touch and the way it’s used by the public. Advice on the way to improve user experience and project definition.

Orange Labs: creation of a method for innovation design of mobile services involving designers, product manager and project manager. Animation of an 8 hours workshop to design 2015 services and personas for small businesses.

HEC Paris: teaching students about presentation skills, animation and digital workshop through Plein Sens academy.

AFPA (one of France’s largest training companies) : project management of AFPA’s innovation program, called AFPA 2.0 that aim at providing the company with new tools and offers for digital learning through the internet.

Bibliothèque Nationale de France (French national Library – BNF): study regarding social behaviour around Gallica, the French national digital Library : benchmark, forum, social networks and every websites related to books and libraries. Pre-conception and design of actual social features of Gallica, including Twitter and Facebook animation. Worked with the team in charge of Gallica.

Musée du Louvre : study regarding the digital guide. The conclusions of that study helped the Louvre to design the next guide on Nintendo 3DS.

Bouygues Telecom : Bougues Telecom is a French mobile and telecommunication company and an Internet service provider. Worked as a product manager on web customer services and on interaction tools to help customers manage their mobile consumption on line.

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